Film

UEX

Documentary

Category:  
Film
Commercials

GYMDER

Social Media

Category:  
Commercials
Commercials

BMW x PUMA

Product

Category:  
Commercials
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Commercials

BMW CLASSIC

Documentary

Category:  
Commercials
Film

RESISTANCE OF LIGHT

Experimental

Category:  
Commercials

GRAMMER

Design

Category:  
Commercials
Rendering

PORSCHE

3D Rendering

Category:  
Rendering
Commercials

KICKZ

Social Media

Category:  
Commercials
Commercials

FAW

Automotive

Category:  
Commercials
Rendering

IONITY

3D Animation

Category:  
Rendering
Film

ARCHITECTURE AT GUNPOINT

Documentary

Category:  
Film
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BLACKSHIP STUDIOS

We are an international media and tech studio. Our client network spans from Europe to Asia and US.

W

e are a wild bunch of international creatives. We work in a core hub of five managing directors and in a peripheral network of more than 70 creative experts from Germany and US. Our team has a wide array of skills in the fields of animation, film, design, games, app development and visualization. We only work with the best of the best. Outstanding artists who are passionate and willing to walk the extra mile.

Beautifully Designed

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100% Responsive

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Smooth Animations

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CMS Content

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Pack of Components

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Friendly Support

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Awards & Nominations

Work hard, play hard

OUr mission

Flexible Networks

Key to our success – we build our projects with state of the art technology.

Achievements
  • We have more than seventy top artists and technology experts in our creative network.
  • We are early disrupters in virtual communication and production pipelines.
  • We work with the latest technology such as real-time rendering e.g. Unreal Engine and Unity 3D to reduce production costs.
  • We offer a 24/7 working pipeline to accomplish efficient project and time management within our projects.

Working in global teams is more important than ever before. Our flexible networks allow fast and precise production workflows. Feel free to contact us to learn more.

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Our FLOW

Lean, Scrum… Shotgun!

01

Ideation and Research

Every project is new. To keep our heads fresh we spend a fair amount of time with ideation and collecting information. It's common practice to meet our clients and explore their products and services throughout creative workshop and brainstorming sessions. Working many years in the creative industry we push ourselves to stay provocative and open for new ideas. We draw our inspirations from daily life experiences as well as self-initiated experimental projects. We collaborate with artists from all disciplines to learn more about their creative methods. We look forward to hear your story. Let's shine together.
02

Pre-Production

A successful project starts with a professional plan. Working side by side with Hollywood companies such as Disney, Dreamworks, Paramount and TheThirdFloor, we gained a deep understanding how to setup structure and setup animation and movie projects. We all love the power of coincidence, that creates beauty and original art, design and music. But in a professional world with tight deadlines, client expectations and deliverables, everyone looks for reliability. All our teams work with state of the art technology and have have deep understanding of prototyping, previsualization and real-time workflows. At the pinnacle stands communication. Using modern project management software such as Github, Slack, internal Cloud Services and Shotgun, enables us to share information efficiently as well as being able to track down information. It's rather simple to produce a movie, but extremely hard to re-render shots or re-schedule production days that will swallow your budget. Being experts in this field gives you the extra flexibility and safety.
03

Production

We fly you to the moon and back. There shouldn't be any questions left once we close pre-production. Now it is time to kick-off production and make your app, game or movie stand out! You are used to procedural project development? You want to iterate and influence the direction of the outcome? Yes, we are open to do so, but it needs to follow our overall approach of getting things done within in time and quality. From experience we know that what really matters is the the final result. We are not afraid to guard our approach nor to consult you throughout the production to make sure you get what you need.
04

Post-Production

A term that established over the years in film production. A term that could be defined by final adjustments and assembly of all elements to make sure all works and looks fantastic. Due to the fact of real-time workflows, post-production moves closer into production for animation and filmmaking. Looking at app, game and web development this stage aligns with testing, debugging and final assembly. As product owners we approach this stage of development with care, precision and persistence. You don't fix major problems at this stage but you can polish and fine-tune to enable a soft launch.
05

Launch and Maintenance

We made it! Not really. A lot of projects ask for launch control and maintenance. The delivery does not end with exporting the finals and sending them to the client. Obviously the nature of each project is different and there are crucial differences between a commercial spot and a social media app. No matter what are the requirements, we take care of the product as long as you want. You need a trailer for the movie? You want backend support? You want to animate your design? It's up to you to define the support duration. You can count on us.
Whohoo!

BLK TM

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Founder and Producer at Blackship. Simon studied Design (University of the Arts Berlin & Art Center Pasadena), Directing (California Institute of the Arts) and Film Production (University of Film & Television Munich). He worked in the film industry for Bavaria Film, Disney and The Third Floor Inc. He founded Blackship and since then realized projects for clients such as Airbus, BMW and Shell. Simon has been selected for several national and international awards.

Simon Baumann
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Niclas Raab works as director and editor for the Blackship Film Team. He studies Directing at the University of Television and Film Munich (HFF). Previously he worked for several film and TV production house in Munich. His short films have been screened at several international film festivals such as Los Angeles Film Fest and Tampere Film Festival. By the way, Niclas is a dedicated Heavy Metal lover.

Niclas Raab
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Nicolas Mussell works as a cameraman on productions for various media. He studied camera at the University of Television and Film Munich (HFF). Since In 2011 he works full-time as a cameraman and has various scenic, documentary and promotional productions for MAN, Joop !, eGym and BMG implemented.

Nicolas Mussell
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Enrique Gonzalez works as head of story at Blackship Studios. Earlier he worked for the international film studio 4 Directionnes in Columbia. Enrique accomplished more than 20 projects in Germany, USA and Columbia for TV networks. He studied Fine Arts at California Institute of the Arts and holds a MBA from Harvard Business School.

Enrique Gonzalez
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Chris is our youngest Blackship member and at the same time our secret genius. He is an expert in programming in the areas of games, apps and IT applications that is second to none. Chris is an expert on Unity3D, Unreal Engine, React Native, Xamarin and understands C, C ++, Swift, Python, JavaScript, Html and CSS. In addition, he represents us on all IT projects in the USA.

Chris Silvas
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Janet Park is our expert for social media content creation and the implementation of our content in social media and web applications. She has 12 years of work experience in web design and SEO. She works with Wordpress, Webflow, Figma, Adobe XD and Atlassian Jira, Confluence and Trello. In addition, Janet takes care of our Asian customers at Blackship.

Janet Park
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Thomas has worked with us at Blackship for more than three years. His technical know-how and his aesthetic instinct have a major influence on the implementation of our projects. Thomas is an expert in 3D visualization, real-time rendering and programming. There is hardly any software that he cannot easily acquire and has a major influence on the development of our technical pipeline.

Thomas Erosch
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Trevor Scott is responsible for the animation department at Blackship Studios in Los Angeles. Previously he worked for US animation studio LAIKA Animation. He is experienced with 2D and 3D animation. He studied Character Animation at California Institute of the Arts. He also works as an animation instructor at CalArts and his works have been nominated and awarded for several awards.

Trevor Scott
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Filippo studied filmmaking and music in Italy. He works for Blackship as part of our film, animation and game projects on soundtracks, music compositions, sound design and mixing. With his background in filmmaking, he has a keen sense for the background music for our commercials and TV products.

Filippo Rabottini
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Tinh has been working with our animation and game department at Blackship Studios for 5 years. Since he was a child, he has been driven by his passion for 3D modeling and animation. He has technical skills in almost all common 3D programs, be it Maya, Cinema 4D, 3DS Max, Blender and masters rendering systems such as Vray, Octane and Redshift.

Tinh Tran
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Alex is the good soul in all of our film shoots. He is an experienced cameraman and drone operator with a flight license for Germany and Europe. Together we realized elaborate 4K aerial shots in the mountains, in the city and indoors. In his spare time he is a passionate snowboarder and surfer. Nothing upsets him so quickly.

Alex Andy
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James Kumar works as a copywriter and screenwriter for Blackship Studios. He worked for international film studios in Australia before joining us. His life is filled with wacky experiences and events. In his earlier life James worked for the Sydney Police Department. His works have been nominated and awarded several national and international prizes.

James Kumar
NO LIMITS FOR OUR

STUFF

Check out our latest LAB projects. Experimental studies, art projects and techy developments.

LAB
Jul
8
\\
2021

AUDI – ELAINE

Virtual Reality 360° Experience AUDI ELAINE autonomous concept.
Jun
24
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2021

PCKD

PCKD – Behind the Scenes – FORCES OF NATURE – YouTube Series
Dec
24
\\
2020

BEIRUT CALLING

Drive by shooting country and people in Lebanon.
Oct
22
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2020

THE EMPIRE

We visited the star architect Bernard Khoury in Beirut for the second time and interviewed him about developments in architecture. His controversial buildings are known all over the world for their brutal design language.
Aug
5
\\
2020

THE MIRROR HOUSE – Behind the Scenes

The Mirror House – Behind the Scenes

You want to know more?

There is a lot more you can learn about us. So that our relationship really gets going, let's make an appointment for a business call or a personal meeting.

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